Bungie released a new trailer for Halo 3: ODST today at the E3 trade conference. I had a quick chance to watch it over lunch and it looks like there are some interesting bits:
* You can hold 3 standard greadades at once
* Landing from a jump incurs a health damage like the original Halo. There’s a health indicator at the top of the HUD that drops slightly when you hit the ground.
* You’ll use terminals and the Superintendent to navigate the city and possible do game saves
* Swapping weapons is done with the “B” button and not the “Y” button. Wonder what new function we might get? Since you’re not a Spartan, will “melee” even apply?
* Around 0:22 in to the trailer, you’ll see that you land separate from your team and are stuck somewhere high, forcing you to blow the hatch and jump down.
* HUD has a traditional compass and waypoint indicator like war-type FPS games like Call of Duty.
* Night vision adds outlines to highlight object shapes.
* What’s up with the “Remember Reach” spraypainted on the wall?
* Note at about 00:37 in to the trailer, the ODST trooper accesses the Superintendent through a data terminal that looks like a payphone. That’s got to be a way to leave messages for your buddies (so you know where to meet) and do mundane save tasks or get a map. Anyone remember the terminal behavior in Marathon? Kinda like that.
* At 1:13 in the trailer, you see a bit of footage from Firefight. Note the list of modifier skulls with the enabled one highlighted. If you’re in to gaming for score, Firefight is for you.
Remember (the fall of) Reach